Punchline Highlights
- 193% Boost in Cosmetic Pack Conversions
- 71% Lift in Daily ARPPU
- $1.9M Revenue from Limited-Time Outfits
- 36% Session Length Increase

1. About the Game
This case study explores a Dress-Up & Makeup Game — a casual simulation game where players style avatars using clothes, accessories, and makeup for themed challenges. The game featured high daily active users but suffered from weak monetization beyond the top 1% of spenders.
2. The Challenge
- Low Conversion on Outfit Packs: Too many free items, no urgency to buy
- Ad Fatigue Among Fashion Fans: Over-reliance on unskippable ads
- Event Participation Didn’t Monetize: Players didn’t spend during fashion contests
- Makeup Items Lacked Identity: Power-ups and effects weren’t contextual
- Retention Dipped After Day 5: Lack of long-term progression mechanics
3. Strategy / Solution
Cosmetic Economy Revamp
- Introduced tiered outfits with rarity animations and collection bonuses
- Created “Vanity Vault”: a gacha-style drawer that resets weekly
- Added avatar stats (e.g. Glam, Edge, Elegance) powered by cosmetics
Event-Based Monetization
- Introduced Limited-Time Styling Contests with exclusive rewards
- Added VIP-only events with early access and bonus themes
- Bundled outfits as themed packs around pop culture moments
Ad Experience Optimization
- Replaced interstitials with rewarded videos (extra votes, hints)
- Limited ads to 5/day using cooldown logic
- Ad networks used: Unity Ads, AdMob, Mintegral, Bigo, and Adjoy
Emotional Targeting & Pricing
- Used FOMO timers and rarity tiers to drive conversion
- Introduced a $0.99 trial for premium makeup sets with temporary boosts
- Celebrated purchases with visual glamor reveals and shout-outs
4. Monetization Strategy
| Revenue Source | Placement Strategy | Revenue Share |
| Outfit Packs | Themed sets, seasonal collections, influencer collabs | 42% |
| Vanity Vault Draws | Weekly refresh of rare makeup & accessories | 28% |
| Rewarded Ads | Extra votes, retry chances, hint reveals | 19% |
| Event Access & VIP | Contest unlocks, early previews | 11% |
- Purchases framed around self-expression and social bragging rights
- Limited-time exclusivity increased perceived item value
- Each VIP level unlocked custom animations and home screen themes
5. Results
| Metric | Before | After | Improvement |
| Cosmetic Pack Conversion | 3.6% | 10.5% | ↑ 193% |
| ARPPU | $2.94 | $5.03 | ↑ 71% |
| Session Length (avg) | 7m 20s | 9m 56s | ↑ 36% |
| Vanity Vault Engagement | N/A | 39% | — |
| Fashion Contest Spend Rate | 6.1% | 18.4% | ↑ 201% |
| Day 7 Retention | 14% | 21% | ↑ 50% |
6. Conclusion
This dress-up and makeup game unlocked deep monetization potential by tapping into emotional engagement, scarcity, and social expression. Cosmetic economy improvements combined with themed events and glamorized purchases significantly boosted revenue without alienating free players.
With personalized VIP perks, intelligent ad design, and strategic pricing psychology, the game saw long-term uplift in both retention and monetization metrics.