Key Performance Highlights
- 212% d30 ROAS growth
- 5x increase in Tier 1 scale
- 70+ creatives tested and iterated
The Challenge
Adventure games sit at the intersection of exploration, story, and immersion — but that also makes them harder to scale. This title had rich gameplay and strong retention, but it wasn’t breaking past a niche audience. Early paid UA attempts struggled to find players who valued story progression over instant rewards.
The developer needed to attract high-quality users who would invest time — and eventually, money — into the game’s world. The goal wasn’t just to increase installs, but to drive profitable engagement and long-term monetization.
The Strategy / Solution
The UA plan focused on one thing: player intent. Instead of chasing low CPIs, we chased high-quality installs by targeting those most likely to engage deeply — and spend.
1. Creative Built Around Curiosity & Consequences
- Produced short story clips with moral choices and consequences
- Hooked users in the first 2 seconds with “What would you do?” moments
- Ran A/B tests on decision-driven creatives vs. cinematic trailers
Best-performing ad had a 3.4x better conversion-to-retention rate
2. Engagement-Based Lookalikes & AEO Targeting
- Built LAL audiences using top 10% of users who finished 5+ chapters
- Optimized for AEO (App Event Optimization) targeting chapter_complete and purchase
- Focused on Android initially for better CPI to LTV ratio
ROAS climbed steadily across AEO-optimized ad sets
3. High-Frequency Creative Loop
- Rolled out 8–10 new creatives weekly, cut poor performers in 48 hours
- Used motion graphics to repurpose existing game assets
- Built region-specific ad sets highlighting local mythologies where applicable
Monetization Strategy
- Introduced limited-time “Story Pass” offers at key plot milestones
- Personalized in-app offers based on narrative progress
- Balanced rewarded ads and IAPs without disrupting flow
IAPs grew 160% in key markets without harming ad revenue
Results
| Metric | Before Campaign | After 6 Months |
| d7 ROAS | 38% | 89% |
| d30 ROAS | 76% | 212% |
| Monthly Revenue | $8,600 | $31,400 |
| CPI (Global Avg) | $1.12 | $0.68 |
| Creatives Tested | 15 | 70+ |
| Tier 1 Geo Reach | 2 countries | 10+ countries |
Conclusion
Adventure games are tough to scale, but with the right mix of narrative-driven creatives and data-backed audience targeting, even the slow-burn genres can deliver fast-paced results. This campaign turned a niche hit into a profitable global title — one player journey at a time.