Key Performance Highlights
- 310% revenue growth in under 9 months
- 76% improvement in install-to-pay conversion
- 220+ creatives tested across 3 networks
The Challenge
This color sort puzzle game had high organic install volume thanks to satisfying visuals and ASMR-like mechanics — but monetization and scale had plateaued. While Day 1 retention was decent, revenue per user lagged behind genre benchmarks, and previous UA efforts had failed to achieve stable ROAS.
Despite decent IPMs on platforms like Meta and TikTok, most campaigns quickly fatigued due to repetitive creative and a lack of audience segmentation. The challenge: transform a casual, tap-and-sort puzzle into a revenue-generating UA machine — without disrupting its minimal UX or alienating core players.
The Strategy / Solution
RocketShip HQ built a full-funnel UA engine around behavioral targeting, micro-moment creative, and gameplay-personality mapping.
1. Precision Persona Targeting
- Mapped core user groups into 3 psychological profiles: Organizers, Satisfiers, and Perfectionists
- Used this segmentation to build separate creative pipelines tailored to each motivation — i.e., “perfectly aligned” levels vs “satisfying overflow chaos”
Result: Install-to-tutorial completion rate rose from 51% to 83%.
2. High-Frequency Creative Testing
- Produced over 220+ variants across 7 creative families, including:
- Level-fail frustration loops
- Satisfying 1-move victory solves
- “Can You Beat This?” challenge-style hooks
- Creatives were rotated weekly and optimized per channel (static for UAC, playables for Unity Ads, TikToks for Meta)
Result: CTR increased by 89% on high-LTV segments.
3. Monetization Tweaks Based on UX
- Interstitials moved to occur after level retries, not before
- Rewarded ads offered “1 perfect sort move” to reduce level frustration
- Introduced weekly premium puzzle packs targeting high-engagement users
Result: IAPs rose by 64% in top 10% of users; ad ARPDAU increased 2.1x.
Results
| Metric | Before Engagement | After 9 Months |
| Average CPI (Tier 1) | $0.66 | $0.23 |
| d7 ROAS | 58% | 147% |
| Ad Revenue (Monthly) | $14,000 | $45,200 |
| IAP Revenue (Monthly) | $5,500 | $22,700 |
| Retention (Day 1 / 7) | 24% / 9% | 33% / 14% |
| Total Creatives Tested | ~30 | 220+ |
Conclusion
By aligning UA strategy with psychology and behavior rather than just genre benchmarks, this color sort puzzle game saw sustained growth, global scalability, and a major step-change in monetization — all without compromising its clean, calm UX.