Key Performance Highlights
- 210% increase in d7 ROAS
- 400k+ installs across key geos
- 180% growth in monthly ad spend with profitable returns
The Challenge:
A leading HyperCasual game with intuitive tap-and-play mechanics had plateaued in performance after its initial burst of organic downloads. Despite consistently high install volumes, the monetization metrics—particularly day 7 return on ad spend (ROAS) and retention—remained volatile.
The publisher needed to transform the UA pipeline from volume-first to profitability-first without stalling scale. Complicating matters, the game operated in a highly saturated genre where copycat titles often diluted creative effectiveness within weeks.
The Strategy / Solution:
To counter stagnation and rising CPI pressures, the UA team implemented a layered approach across three pillars: geo expansion, creative diversification, and mid-funnel user qualification.
- Creative Velocity at Scale:
- Launched a rigorous creative cadence testing 12–15 new assets per month.
- Focused on quick, clear gameplay loops, ASMR-style elements, and strong visual contrast to break through ad fatigue.
- Leveraged top-performing competitor deconstructions to extract viral hooks.
- Tiered Market Expansion:
- Instead of traditional Tier 1 focus, Tier 2 and Tier 3 geos (Brazil, Mexico, Southeast Asia) were prioritized based on early profitability models.
- CPI benchmarks were 40–60% lower, unlocking greater room for learning and optimization.
- Event-Based Optimization:
- Shifted optimization goal from install to post-install in-app events tied to monetization triggers (e.g., reaching level 5 or triggering rewarded video).
- This ensured higher-quality users with better LTV potential, feeding back into the model for better prediction.
Monetization Strategy:
- Ad Monetization First: Focused on interstitial and rewarded video balancing, ensuring maximum impressions without hurting retention.
- Early Exit Funnel Optimization: Improved exit click-throughs by A/B testing end-of-run placement overlays with soft calls-to-action, which drove 2.2x lift in ad revenue per user.
- Partner Mix: Utilized a multi-network approach across Unity Ads, AdMob, and Mintegral, leveraging different eCPM zones for retargeting and acquisition loops.
Results:
| Metric | Before | After | % Change |
| d7 ROAS | 58% | 180% | +210% |
| CPI (Tier 2 avg) | $0.45 | $0.21 | -53% |
| Monthly Installs | 140k | 400k+ | +185% |
| Ad Revenue per user | $0.26 | $0.64 | +146% |
Conclusion:
By moving from a one-size-fits-all UA strategy to a precision-engineered, market-specific approach, the HyperCasual title moved beyond its plateau. It became not only a scalable install machine but also a profit center—proving that even in saturated genres, smart testing and monetization loops can deliver sustained growth.