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Sprint to Scale – Creative-First UA Strategy for a Hypercasual Runner Game

5.1x
increase in scale across top UA channels
162%
ROAS improvement within 90 days

Key Performance Highlights

  • 5.1x increase in scale across top UA channels
  • 162% ROAS improvement within 90 days
  • 180+ ad creatives tested across 4 geos

The Challenge

This hypercasual runner game launched with early momentum but hit a performance plateau just weeks after global rollout. User acquisition efforts lacked consistent creative wins, and CPIs fluctuated heavily by region. While initial installs came cheap, ROAS was unsustainable — especially in Tier-1 markets.

The team needed to overhaul its creative pipeline, implement high-frequency testing, and control spend volatility to build a long-term UA engine.

The Strategy / Solution

RocketShip HQ deployed a hyper-agile creative testing and scaling framework built specifically for hypercasual runner mechanics.

1. High-Velocity Creative Ideation

  • Tested over 60 concepts in the first 6 weeks
  • Focused on “oddly satisfying” mechanics like perfect obstacle dodges and slow-mo collisions
  • Introduced UI-free gameplay recordings to reduce cognitive load for new users

CTR rose by 72% and install rate improved by 45% in first 30 days

2. Playables and Instant Previews

  • Rolled out HTML5 playables on Unity and Mintegral
  • Built fast-cut vertical previews for TikTok + Meta (under 10 sec)
  • Used loss aversion headlines like “Only 3% reach the finish line”

Playable creatives produced 2.8x higher install-to-play rate vs. video-only formats

3. Geo-Specific Scaling Strategy

  • Tiered campaigns by CPI volatility
  • Soft-launched creative tests in Tier-3 (Philippines, Egypt)
  • Scaled top performers into Tier-1 with automatic budget shifts

Reduced average global CPI from $0.42 to $0.23

Monetization Strategy

  • Optimized interstitial frequency based on rage-quit triggers
  • Added rewarded revive video after mid-run failures
  • Created a “VIP Speed Skin” pack for a one-time IAP unlock

ARPDAU increased 2.4x while keeping retention stable

Results

Metric Pre-Engagement After 4 Months
CPI (Global) $0.42 $0.23
ROAS d7 61% 162%
Playable CTR 1.8% 5.4%
Ad Revenue (Monthly) $22,000 $57,000
IAP Conversion 0.5% 2.1%
Creatives Tested 40+ 180+
Scale (Ad Spend Growth) – 5.1x

Conclusion

By leaning into fast-paced creative testing and building a global scaling blueprint, the runner game evolved from a short-burst title to a sustainable revenue generator — proving that even the simplest mechanics can sprint to the top with the right UA formula.

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