Key Performance Highlights
- 5x increase in profitable spend within 6 months
- 390% uplift in d30 ROAS
- 150+ creatives tested across 4 channels
The Challenge
This idle simulation game had strong early retention and a small base of loyal players, but user acquisition efforts had stalled. Despite a promising monetization engine, CPI was volatile, creatives were underperforming, and the game’s long-term value wasn’t translating into scalable growth.
The developer needed to ignite a new UA strategy that could scale spend while preserving downstream profitability — all while managing the genre’s slower LTV ramp.
The Strategy / Solution
Our approach centered on highlighting the satisfaction loop of idle progression, backed by precision testing and a full-funnel re-optimization:
1. Creative Revamp for Hook Retention
- Designed and tested 150+ new ads over 6 months, focusing on dopamine-inducing visuals of exponential growth (e.g., from wooden shack to futuristic city)
- Emphasized core loop benefits: “Make money while you sleep” and “One tap = Millions earned”
- Tested animated verticals and meme-style stat growth creatives (e.g., “Your friend: 10 coins | You: 1M coins”)
Result: Click-through rates improved by 87%, with multiple winning creatives rotating weekly across Meta and Unity Ads
2. Retention-First Onboarding Adjustments
- Reduced tutorial friction and shortened time-to-first-upgrade from 45 seconds to 15
- Introduced mini-milestone celebrations with sound and visual boosts at core progression points
- Implemented passive earning notifications to remind users of growth while idle
Result: D1 retention jumped from 28% to 45%, with stronger d7 curve tail
3. ROAS-Centric UA Bidding & Expansion
- Shifted bidding logic from CPI to value-based optimization (VO campaigns), tracking high-value user behavior via SKAN and MMPs
- Expanded from 2 to 4 channels (adding Mintegral and TikTok) with geo-specific creatives
- Built a predictive model to identify high-LTV cohorts and front-load spend into those segments
Result: Able to scale spending by 5x with consistent profitability after d30
Results
| Metric | Before | After (6 Months) |
| D30 ROAS | 81% | 390% |
| CPI (Tier 1 avg) | $0.71 | $0.34 |
| D1 Retention | 28% | 45% |
| Weekly Active Users | 190k | 820k+ |
| Creative CTR (Top 5 Ads) | 1.4% | 3.1% |
| Total Installs (Campaign) | ~300k | 1.5M+ |
Conclusion
Idle games succeed when the player feels rich with minimal effort — and our strategy echoed that at every level of user acquisition. With upgraded creatives, streamlined onboarding, and smarter bidding, this once-stagnant game hit new levels of scale and profitability — proving idle doesn’t mean slow when you get UA right.